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Showing posts with label ghandarva. Show all posts
Showing posts with label ghandarva. Show all posts

Botting 101 - How to bot an attacking Vidya

Yesterday I posted instructions on how to bot a Vidya on FS mode. Today I will post instructions on how to make the Vidya attack. Again, I'm using version 2.00 because of the number of buffs that can be cast.

First thing you have to do is set up your skill bar. Attack skills go on the F1 bar while buff skills go on the F2 bar. Using version 1.05, you can have 4 attack skills and 4 buffs. With version 2.00 you can have 6 attack skills and 8 buffs.

The following instructions apply only to a Vidya on battle mode.

battle bot 1 First, check and uncheck the Enable Monster Select until the box turns color gray. This would allow your bot to select targets. Monster select and anti-avara kara no longer works because of Dguard. Also, check Loot On/Off to enable your bot to pick up item drops. Most people don't like having trash in their inventories but this actually serves a different purpose. By having your bot pick up loots, you prevent it from getting stuck between walls and posts. 



battle bot 2

Check Skill On/Off. This will allow your bot to use skills. Also check Enable R after E. This will instruct your bot to use normal attacks after skills. Delay before skill means the amount of time your bot waits before casting another skill. In this case, I placed 1000ms (1 sec). If you are having trouble with your bot going through walls and moving up to another room, you can set the delay longer, e.g. 3000ms. Also input the skill sequence separated by a dash (-).

In my case my F1 skill bar has the following attack skills:

battle bot 51 - Rohati (Heal)

2 - Spura Asara

3 - Prapad

4 - Visakro

5 - Asara (stun)

Notice that I placed Heal among the attack skills. This is because Heal is an attack when directed to an opponent, and a buff when directed to yourself or onto an ally. Take note of the screenshot to the left. I used Heal to attack a battle bot 4Kemsa tonyo dealing 2698 damage. Having heal among your attack skills serves 2 purposes. One, it lures the monster to you. Second, you recover your HP constantly.  If you look at the screenshot to the right, just like in every skill, some attack misses. This is still ok as it still lures the monster to you, thereby cutting the time between running and attacking. battle bot 3 

The screenshot to the left is my BUFF tab. It is similar to the buff intervals of the Vidya in FS mode. Please refer to my previous post for more details. The only difference is the duration of the party heal. I use a duration of 6 seconds or 60 000ms. This is more or less equal to the amount of time I finish killing one monster. I set it up this way so after killing one monster, my bot will cast party heal.

 

 

After setting up your bot, click start or press F8 to start your bot.

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Botting 101 - How to bot a vidya on FS mode

A vidya, more commonly referred to as an FS (Full Support), serves mainly as a buffer and healer in a party. I prefer to use booster 101v2.00 with my vidya because it has more buffs.

First thing you have to do is set up your skill bar. Attack skills go on the F1 bar while buff skills go on the F2 bar. Using version 1.05, you can have 4 attack skills and 4 buffs. With version 2.00 you can have 6 attack skills and 8 buffs.

The following instructions apply only to a Vidya on FS mode.

fs bot 1 

Notice that in the OPTIONS tab I left the Enable Monster Select checked. This would keep your character from selecting targets. If it selected targets it might move around in attempts of personally buffing anyone who is within target range. This would ensure that you only buff yourself - thereby buffing the whole party, instead of buffing just one character. I also unchecked the Loot On/Off so it wouldn't pick up any loots. As a buffer it is important that you remain stationary to allow a wider range of partymates who would receive your buff.



 

fs bot 2

In the SKILLS tab, I unchecked everything. You don't need to cast any attack skills as a buffer so leave everything unchecked to prevent your character from moving.

 

 

 

 

fs bot 3Now, in the BUFF tab I checked Enable Buff. Then I proceeded to type in the buff sequence number separated by a dash (-). Duration is in milliseconds. A millisecond is one thousandth of a second. To get the buff duration all you have to do is multiply the duration in seconds to 1000.

 

 

 

The contents of my F2 skill bar are as follows:

1 - Kadorai - 600 sec - 600 000 ms

2 - Mantra Shield (Def) - 600 sec - 600 000 ms

3 - Andra Zala (Wings)  - 600 sec - 600 000 ms

4 - Rohati Susaruba (Party heal) - 5 sec - 5000 ms

5 - Scana Puri - 300 sec - 300 000 msbuff

6 - Basati - 180 sec - 180 000 ms

7 - Chenya - 300 sec - 300 000 ms

8 - Kalati - 300 sec - 300 000 ms

 

 

fs bot 4Another thing that I like with version 2.00 is the option to Message when buffing. The great thing about using a bot is being able to do something else while leveling. Having to stop your bot every few minutes or so because someone is asking if your party is full takes time and gets in the way of your work. With this option you can type a message that will be displayed whenever you character uses that buff. Notice the screenshot on the left where I input "full" on the Kadorai message. That way every time my bot casts Kado it displays the message "full" so I don't have to stop my bot every time someone asks. It's also helpful when I have to go afk and no one in the party is awake. I simply display message saying I will be afk for a few minutes and if ever you get dc, you can just miss call me or wait until I get back.

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Chakra Guide

This table shows the default stats of a level 1 character in Tantra. It also includes a few pointers on chakra allocation. In the end, different builds has it's own pro's and cons. The following info only serves as a general guide to chakra allocation.

Naga/Kimnara

- needs heart and muscle

- attack success is ideally achieved through upgrading AS on belt, helm and weapon  

Initial Stats : Muscle 12, Nerve 10, Heart 11, Spirit 10  

Muscle        : +1(1/3) ATK, +(1/3) DEF  

Nerve         : +1 Evasion, +1 Accuracy, +(1/5) DEF  

Heart         : +11 Hit points, +5 TP   Spirit        : +1/3 Resistance

 

Asura/Rakshasa
- needs heart and muscle

- attack success is ideally achieved through upgrading AS on belt, helm, and weapon

   Initial Stats : Muscle 11, Nerve 12, Heart 10, Spirit 10
   Muscle        : +1(1/3) ATK, +(1/3) DEF
   Nerve         : +1 Evasion, +1 Accuracy, +(1/5) DEF, +1(1/3) ATK for Bow
   Heart         : +5 Hitpoints, +5 TP
   Spirit        : +1/3 Resistance

Yaksa/Gandarva
- a lot of builds are available and each build has it's pro's and cons

- generally has high HP

- muscle adds defense and damage

- nerve adds damage, defense, attack success, and avoid

  Initial Stats : Muscle 11, Nerve 11, Heart 11, Spirit 10
  Muscle        : +1(1/3) ATK, +(1/3) DEF
  Nerve         : +1 Evasion, +1 Accuracy, +1/5 DEF, +1(1/3) ATK for War-gloves
  Heart         : +5 Hitpoints, +5 TP
  Spirit          : +1/3 resistance

Deva/Garuda
- generally a heart and mental build

- some have tried nerve heart builds and found it to be weak in damage compared to mental builds, but has better defense

- some have also tried heart, nerve and mental builds balancing damage and defense

  Initial Stats : Muscle 10, Nerve 10, Heart 10, Spirit 13
  Muscle        : +1(1/3) ATK, +(1/3) DEF
  Nerve         : +1 Evasion, +1 Accuracy, +(1/5) DEF, +xx Magic ATK
  Heart         : +5 Hitpoints
  Spirit        : +5 TP, +10 Magic ATK, +2resistance

*Stats courtesy of tankbeta of luciotan.com*

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